augment kit swtor. 0 PTS cycle since it was opened to. augment kit swtor

 
0 PTS cycle since it was opened toaugment kit swtor  With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear

I can't make the 5 or 6 ones. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. . 1 is coming soon! With Game Update 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Posted November 9, 2012. There are 9 kits graded MK1 to MK9(Highest) . If taken out of the materials bank to deconstruct, no component is rendered. Cybertech makes Armor and Mods. I read you need 10 components from REing crit craft able items. To craft an Augmentation kit you will need 10 kit. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. , flux). Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Augment kits since it seems like new kits won't be released same time. They can reverse engineer their crafted weapons and item. SWTOR | Forums. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. Augment kits have a clearly defined cost. Profession: Synthweaving. Posted November 5, 2019. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. 0 gear, remove anything you want to keep like crystals, tunings or augments. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. I think that's all of them. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Ugh I can't believe I missed that. A key part of endgame gearing is how much Alacrity to equip in your gear. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Horrible, I know. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. 22. These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Thanks for any help! Crafting Trainers have the kit schematics. Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. The dedicated guide contains tips for all roles in both PvE and PvP. By Viridionyx, December 1, 2012 in New Player Help. Go to swtor r/swtor • by. EDIT: the only moddable green items you may see are companion weapons/gear. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. Almost everyone should get this. Posted February 26, 2021. 1) Supply and Demand. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. . News. ago If you are doing HM and NiM operations, you should try to at least have purple augments. e. They're not for adding the augments into the gear. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. So i've got 2mil credits to start and train a crew skill. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ) 2) Using one of the "Modification Tables". All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Which path do you think i should…SWTOR. how do i get augmentation kits? More sharing options. 0, and that includes the existing tier of augments. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . r/swtor A chip A chipAs many of you know, they are adding "augment tables" in 1. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. British spelling solidarity. Yet we can craft gear that has augment slots (relics and light-sabers). New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. 0 PTS Recap! DanielSteed Jan 28, 2022. Play Now. I've read that stims and medpacks won't, and that makes sense. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Followers 1 1Business, Economics, and Finance. It's like getting and applying an augment kit, but automatically and for free. Remember that there used to be a bug when reverse engineering stacks of crafted items. 224K subscribers in the swtor community. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Augment kits can be applied to any piece of gear. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. Forums. How do these work? what goes in them? also can you stack pvp mods on them or is it a certain item crafted that fits?A SWTOR Arsenal Mercenary 6. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. I wouldn't. But I would like to bring it up. CryptoAugment kits are used to create augment slots. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. Code recombinators are going for 195 credits per and I think that means it. Craftable Armstech Augment. 3 Augment Kits. For Augments. Otherwise you risk wasting a lot of money and crafting resources. mat. I keep seeing posts about people discussing which Augs to use in PvP gear. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Store. craft. HOWEVER. More . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. mat. Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. 2k credits at present, and I predict at worst ~ 48. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Almost everyone should get this. Individual Pieces. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. 1. Augments and augment kits are a little more difficult. 0 gear. Followers 0. 4 PTS, the comparisons for 334 and 340 implants are as follows: Tank Implants (Shield and Absorb) add +75 Mastery, +105 Endurance, +35 Defense Rating and Tertiary Stats. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. - slicing provide the blue / purple materials. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Individual Pieces. Found the Canadian! Kiwi actually. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. - armstech makes the presence, endurance, defense, power augments. . 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Followers 0 0New SWTOR Forums are now live!. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. 3. Home Game News Store Forum Support PLAY. SWTOR 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. - slicing provide the blue / purple materials. There are two parts to augmenting your equipment. Most people focus on "the best", which is Grade 11. com . At that point get level 36 augments, either Resolve or Overkill. They are overall best-in-slot and will provide a. Biochem does create kits. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. . Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). The dedicated guide contains tips for all roles in both PvE and PvP. Step 3 – Sell the rare crafting materials to other players on the GTN. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. it seems augment kits are the new craze and crafting gear with. Individual Pieces. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Gathering skills: Scavenging Mission skills: Underworld trading. Forums. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Suggestion Box. Installing Augmentation Kits and Augments is simple and quick, but be careful. STAR WARS: The Old Republic > English > Crew Skills How to craft Augment Kits? Reply. 26. Other languages: MK-10-Aufwertungsslot-Komponente. 01. Gaming. The grade of Kits just mean you can install a higher grade actual augment with better stats. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. But i changed my mind a while ago. The MK1 through MK5 enables up to a particular level, while the MK6 does any. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. FQN: itm. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. premium_01a. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). So i was just wondering which of the three crew skills to take in order to make augments. Posted November 23, 2012. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Synthweaving, Armormech and Armstech are the crew skill sources for these. View data for the Augmentation Kit MK-11 SWTOR Schematic. Hello, If this post is covered in another thread I apologize but I could not find it. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. It used to be that your augments were linked to your level. So, any piece of armor, implant, earpiece, weapon, or offhand works. . They range from Mk-1 to Mk-6. Look at your two orange/custom lightsabers again. . I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Who makes augment kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Aizure • 10 yr. In this video I show you how to add an augment slot so that you can pop in your au. Individual Pieces. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. New SWTOR Forums are now live!. 26. as you leveled up. And if 236 is too expensive for you rating 228 augments is good enough. It takes 10 components to make an augment kit. A SWTOR account and. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. - only add augment slot kits and augments to custom/orange quality gear because they can be upgraded via item modifications and remain in use (static stat gear WILL get replaced and the slot kit is gone). 227K subscribers in the swtor community. This crafting material is used in the construction of Augmentation Kit MK-6. The Crafting In-Game is done via two main panels. Overkill is a better point for point return, albeit a. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. 3. 6k. I can make the MK1 thru 4 augs at this time. Forums. These are the brand new augments that were released in 6. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. i am not sure how this Hyde and Zeek system works. CryptoSWTOR. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This will add an augment slot to your armor piece. These will allow you to put augments in--all over your equipment. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Game. Edited May 4, 2017 by bdattThis SWTOR Augments Guide will help you learn what Augments are there, how to craft them and why Augmenting your gear is very important for your Character!. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Game. Posted December 1, 2012. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Just make them and RE them. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. - armstech makes the presence, endurance, defense, power augments. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Quote. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Posted November 9, 2012. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. 1) Acquiring an "Augment Kit". Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. com . Augments. 311. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. News. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. . Train Slicing as a gathering skill to access secured terminals for credits. Individual Pieces. They give a nice boost of endurance. . Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. I heard something about an augment kit. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Also a hint for when you plan to craft them. Step 2: Purchase an Authorization – Once you reach level 50, you can purchase an authorization from the Galactic Trade Network or from a vendor on the fleet. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). These have a. By adding and replacing modifications to these slots an item's. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Hey, first post so please be patient. . These are the brand new augments that were released in 6. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. By Dragonexadon May 16, 2012 in Crew Skills. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. News. 1) Supply and Demand. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. - do not go overboard and augment kit all your gear. I understand that means a critical success. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Share More sharing options. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. Recommended Posts. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. By MidichIorian May 18, 2012 in General Discussion. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. Doesn't matter if it crit crafted or not, though. News. dose this mean with Augment tables crit crafted arrmor and wepons will have 2 augment slots ??? or will critcrafting a wepon or arrmor be pointless now too ???You dont have to crit on crafting an item to get an augment slot anymore. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. If you're trying to remove the augmentation kit, not possible. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 3 Class Changes;. Taught By Trainer: rUpzIt5. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. So you should augment the tier 1 shells or a set of orange shells you like. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Each MK-# has a certain max level of augment that can be used in them. I think the costs of augment kits and augments have been relatively stable to be honest. Creates: Augmentation Kit MK-11. Members. View data for the Augmentation Kit MK-11 SWTOR Schematic. With Artifice, no one wants to use artifice crystals because of the +41 level 10 Cartel crystals. More sharing options. A recap of the 7. You should always create Augment Slots on. Basically, augments are an extra item that you have to first add the slot for, then put one in. ObiJuanShenobi: 07. The rather prohibitive cost is for using the kit, not the slot. Business, Economics, and Finance. 3 guide on how to make augmentation kits for synthweaver. New Player Help; SWTOR. SWTOR Augments. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. 8k. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. net is a non-profit Star Wars fansite run by Jedipedia e. New Superior 77 Augments in SWTOR Guide. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Reply. :-). No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Armstech Augments; Augment 73 – General; Augment 74 – Advanced; Augment 77 – Superior. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. SWTOR patch 1. This caught a few people on the PTS, before you upgrade the new 7. Followers 0. Blue augments are perfectly fine for all other content and. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. By stephenalandavie August 3, 2012 in New Player Help. Home Game News Store Forum Support PLAY NOW All Activity; More. They are available to low level players, but aren’t really worth. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. This is now not really great unless it's a level 49-50 item. 51 votes, 31 comments. Followers 0This might have been placed once before. Best method is just to RE the assembly components. Take care, neighbour. 3 this slot will be of the same level/craft rank (1-6) as the item. 0 Augments. , flux). 8k. Each MK-# has a certain max level of augment that can be used in them. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Individual Pieces. The new season will also come with a host of quality-of-life improvements, thanks to. Posted June 26, 2012. 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. These stations allow you to add and remove augments from your gear. Augmentation Kit MK-5 is a player-created item. Barrels, hilts, armoring, mods, enh. 7k. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) RKLimes. Support. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. com . Step 2 – Exchange them for rare crafting materials. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Crew Skills; SWTOR. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. . Step 3 - Apply augments to your LEGACY SET. They craft the kits by RE'ing items to get an mk component. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments.